
- #What is multiman for ps3 and what does it do movie
- #What is multiman for ps3 and what does it do install
- #What is multiman for ps3 and what does it do ps3
- #What is multiman for ps3 and what does it do ps2
- #What is multiman for ps3 and what does it do free
# ROM extensions: SMC/smc, FIG/fig, SFC/sfc, GD3/gd3, GD7/gd7, DX2/dx2, BSX/bsx, SWC/swc, JMA/jma, ZIP/zip # The program will also scan /dev_hdd0/ROMS/snes for game roms and covers # The program will also scan /dev_usb00*/ROMS/snes for game roms and covers
#What is multiman for ps3 and what does it do ps3
# SNES9x for PS3 (Super Nintendo ES Emulator) # For best results use internal hdd (/dev_hdd0/ROMS/****) to store your roms and covers.

# The program will also look for covers in the same folder where ROMs are found. # Use covers with resolution of 408x180 for best visual results. # COVERS : GAME_ROM_NAME.jpg or GAME_ROM_NAME.png # Covers must be named *EXACTLY* as the game ROM (without the extension) +.

# FBA -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/fba # VBA -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/vba # GEN+ -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/gen # FCEU -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/fceu # SNES -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/snes # Covers for Retro column games (ROMS) are stored and first looked for in: # or in JPG format, having width dividable by 2 but not larger than 3264x3264 pixels. # Covers must be in PNG format (max 408x408 pixels), # and name them *EXACTLY* as the ISO/BIN+CUE file (without the extension) +. # where the ISO/BIN+CUE files are stored (/dev_hdd0/PSXISO, PS2ISO) # If you wish to use your own covers, place the images in the same folder
#What is multiman for ps3 and what does it do ps2
# PS2 -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx # > Directory / Folder Options /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx # /dev_hdd0/game/BLES80608/USRDIR/options.ini # # Edit and save this file to your Playstation3 as: # * multiMAN "minimal"/"bare" version available (read below) Option Files Options FileĭEFAULT options included in the install/update packages: options_default.ini * Some other improvements related to copying/scanning/verifying/etc * Installing PKG files will not reboot the PS3 * Fixed problem with split games in stealthMAN * Fixed copying folders with 0 byte files * Improved copying folders (double progress bar and faster speed) * Added support for AVCHD HDD movies to lastGAME * Improved background scanning/verifying of USB games
#What is multiman for ps3 and what does it do free
* When moving files on the same drive mmOS won't check for available free space
#What is multiman for ps3 and what does it do movie
* Fixed access to AVCHD/Blu-ray Movie Discs and DVD Video Discs * Added [installable packages in the WEB column * Reworked some core functions and improved mM's performance even more * Fixed some minor issues (rename/delete) when using "Game Settings" menu (after using L1/R1 to switch games) * Added support for downloadable packages/files in the Web column I put all the changelog here because it's very long. * Try to launch multiMAN and load a game - all should be okay now. * Start the tool and wait for it to finish its job - it will return you back to XMB screen

#What is multiman for ps3 and what does it do install
* Download and install "FIX PERMISSIONS" package file () * Check options.ini/options_default.ini and edit it properly if you store your games in different than defined locationĪll your games give you black screen after installing on 3.55 firmware? It was reported numerous times that such problem may arise after installing KMEAW 3.55 CFW on a new PS3 system or after updating from 3.41. * Press "SELECT+元" to refresh the list (or use the REFRESH option in system menu or XMMB Game column) Your Games are not detected? * Proper structure: Self explanitory launch_self((char*)"/dev_hdd0/game/XXXX12345/USRDIR/BROWSER.SELF", Launch launch_self(browser_self, start_page) Launchargv = (char*)malloc(strlen(_param) + 1) strcpy(launchargv, _param) Įxitspawn((const char*)self, (char* const*)launchargv, NULL, NULL, 0, 64, SYS_PROCESS_PRIMARY_STACK_SIZE_512K) Memset(launchargv, 0, sizeof(launchargv)) Void launch_self(char *_self, char *_param) The proper way would be to create your own EBOOT.BIN, which will call the BROWSER.SELF with any parameter/URL you wish. Other devs are free to use it in their apps. If present in multiMAN's USRDIR folder - it will be used instead of the build-in mM browser.
